

PFS 2019
Kath Wallace at Lodestar contacted JSCGI needing us to help with a sting for the 2019 Personal Finance Services event. There was already a strong design element to the show so we had to just tap into that. Kath had a strong idea on the direction so we set about animating. Once this was complete we then created an awards film to be shown at the gala dinner celebrating the achievements in the finance industry.


Evening Standard Theatre Awards 2019
JSCGI, Shorty Productions and Tom Shaw were back for the 2019 Evening Standard Theatre Awards. This year the awards were held at the London Coliseum in Covent Garden. The set was a staggered LED affair and the design was Art Nouveau. After JSCGI designed the animated BGs and opening sting we then set about animating the nominations and winners content as well as creating backdrops for the performances. All of the nomination and winners content was created on an alpha so it co


Specsavers 35 Years
Adam Dadswell came to JSCGI to create a classic photo album to be shown at the upcoming Specsavers event. After sifting through 35 years of memories we were given 50 memories to be included in our classic 3D album.


CBI 2019
Robert Lipfriend at LRI Agency was back in touch with JSCGI looking to produce all the animated content for the 2019 CBI Annual Conference held at the O2 Intercontinental. As always the content was super confidential until the show itself with speakers like the current Prime Minister Boris Johnson and Leader of the opposition Jeremy Corbin speaking during the run up to the general election. The setup was a large LED screen split into 3 segments, the left and right as well as


MITS 2019
This years Music Industry Trusts Award recipients were talent agents Richard Griffiths and Harry Magee. Shorty Productions Tom Shaw got back in touch with JSCGI to help with all the screen content. This year there was LED at a 45 degree angle creating 3 zigzag lines. With lighting behind the LED so masking a rectangular screen wasn't an option. JSCGI calculated all the pixel maps and output files which were then programmed on D3. Along with the sting, walkin loop and presenta